A 4×4 meter area was cleared, with the chassis/base plate positioned at the center. The play area was then calibrated using the four base stations and SteamVR. This setup provided ample space for users to interact with the virtual environment, allowing them to experience the full range of immersive interactions and haptic feedback offered by the prototype.
The variety of controlls
The project utilized multiple controllers, including the Ultraleap Leap Motion Controller, Vive Index Controller, and HTC Vive Controller 2.0, to facilitate seamless and accurate hand tracking in the VR environment. The variety of controllers allowed for different levels of interactivity and user engagement, ensuring an optimal virtual experience for participants.
The virtual smartphone played a central role in the user experience. Using the app on the smartphone, users were able to call the car, open the car doors, and activate the hologram inside. This interaction demonstrated the potential for integrating hand tracking and haptic feedback into everyday virtual tasks, enhancing the overall VR experience.
The infotainment system was an optional aspect of the user experience. In total, there were four infotainment touchscreens inside the car, one for each passenger seat. These screens allowed users to interact with various in-car features, further highlighting the potential for hand tracking and haptic feedback to improve immersion and presence in VR environments.
Hochschule der Medien Stuttgart / Arena 2036
Prof. Dr. Ansgar Gerlicher, Tobias Schneider, Axel Braun